Make Unreal REAL.
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Level 0. 리스트 자르기

 

 

#include <iostream>
#include <vector>
#include <algorithm>

using namespace std;

vector<int> solution(int n, vector<int> slicer, vector<int> num_list)
{
    vector<int> answer;
    int a = slicer[0], b = slicer[1] + 1, c = slicer[2];

    switch (n)
    {
    case 1:
    {
        answer = vector<int>(num_list.begin(), num_list.begin() + b);
        break;
    }
    case 2:
    {
        answer = vector<int>(num_list.begin() + a, num_list.end());
        break;
    }
    case 3:
    {
        answer = vector<int>(num_list.begin() + a, num_list.begin() + b);
        break;
    }
    case 4:
    {
        int cnt = 0;
        auto pred = [c, &cnt](int e) { return (cnt++ % c) == 0; };
        copy_if(num_list.begin() + a, num_list.begin() + b, back_inserter(answer), pred);
        break;
    }
    }

    return answer;
}
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Make Unreal REAL.

@diesuki4

포스팅이 좋았다면 "좋아요❤️" 또는 "구독👍🏻" 해주세요!

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